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Each district also has a maximum wanted level that the player can acquire, likely to make later levels more difficult: In each of them are three gangs, whose bosses give the player missions via payphones. Johnny Riccaro, a in-game radio host, mentions that the millennium's coming, and mentions the Y2K bug, suggesting that Grand Theft Auto 2 is set in 1999, the year it was released however, it's more likely that the game takes place in an unspecific year/time (anywhere from 1999–2013), fitting with the game's setting of "Anywhere City, USA".Īnywhere City is divided into 3 sectors: Commercial, Residential, and Industrial. The weapons in the game are futuristic, and the website says "three weeks into the future," but as previously mentioned, all vehicles are distinctively old world. There are police records on the Grand Theft Auto 2 website showing the dates of July 7, 2013, and July 10, 2013, indicating the game may be set in July 2013. The year the game is set in is extremely ambiguous. The player controls Claude Speed, an uprising criminal in the districts of Anywhere who works both with and against the many criminal syndicates of the city. All civilian vehicles are retro-modified versions of popular cars and trucks built up until the 1960s, further reinforcing its retrofuturistic influences. The city is heavily stylized in a retrofuturistic design, displaying a contrast between a vivid color palette and advanced science fiction weapons and postwar architecture and transportation. GTA 2 takes place in a large metropolis only vaguely referred to as Anywhere City. The game also included a unique gang reputation system, which remains unused in any other Grand Theft Auto game to this day. GTA 2 gameplay is presented via the top-down perspective, as in all Grand Theft Auto titles/expansion packs, but due to the employment of early 3D tech, it exhibits smooth dynamic camera zooming, smooth sprite rotation, and lighting effects from streetlamps, car headlamps, and emergency vehicle roof lighting.
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While the gameplay did not shift to the third-person perspective, as did Grand Theft Auto III with its full 3D environment, it utilised 3D graphics hardware/software to improve the visual quality.
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GTA 2 was the first title in the series to adopt early 3D graphics technology present on the PlayStation and some PCs. On the side of some covers of the PlayStation version, the title is styled as 'GTa2' Upon release, GTA 2 was met with mixed reaction, but was a commercial success compared to the previous title in the series.
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A version for the Dreamcast console was made available, which included PC features omitted from the PlayStation version, and later a toned-down version for Game Boy Color. It was released North America on October 22, 1999, by developer Rockstar North (then known as DMA Design), for the PC and PlayStation. We know spam when we see it and will delete it.Grand Theft Auto 2, or GTA 2, is the second major installment in the Grand Theft Auto series. This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We all need to support each other to help GNU/Linux gaming grow. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it. If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here. Remember you are talking to another human being.ĭevs and content producers. Heated discussions are fine, unwarranted insults are not. Please mark "standalone" tech-support requests as support request and re-flair them as answered if an answer has been found (even if it was "this can't be done"). This wiki page can help you gather system information.
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